Customer story / LSK Solutions

How LSK Solutions turned one trial workflow into a creative production line

LSK Solutions expanded from one narrow workflow to thirteen, bringing more video, voice, lipsync, languages, and creative direction into a repeatable in-house system.

LSK SolutionsPerformance creativeOn Pawook since Mar 2026
Results / LSK SolutionsMeasured
1.8×finished output7.6 → 13.8 pieces a day
67 min
system work per designer hour
Up from 53 minutes
26×
complex creatives each week
1 → 29 at the June peak
Production measured Apr–Aug 2026

01 / Creative output

Creative work from LSK’s production pipeline.

An animated LSK concept and five generated source shots show how the team develops campaign material in Pawook. The source shots are parts of a production process, not finished ads.

0:06
01 / Animated static

LSK studio message

A branded performance-creative message animated from a finished static concept.

0:05
02 / Generated motion

Heart animation

A simple stylised motion study created as source material for a paid-social campaign.

0:07
03 / Generated scene

Night-drive dialogue

A cinematic two-character source shot designed for a longer relationship story.

0:05
04 / Generated scene

Workshop detail

A landscape service moment produced as campaign source material for an automotive brief.

0:11
05 / Generated scene

Night-driving POV

An extended driving shot created for a mobile-first narrative sequence.

0:05
06 / Generated scene

Street portrait

A naturalistic street portrait created as one building block for a lifestyle ad.

02

The challenge

Prove one system could cover a varied client roster.

LSK started carefully, with one workflow and one narrow job. The real test was whether the same system could handle the range its clients needed.

That meant video, voice-over, lipsync, multiple languages, and creative directions that changed from brand to brand.

03 / What changed

The work became a system.

Reusable production logic took over repeatable steps while the team kept control of creative direction.

  1. 01

    Build

    One trial workflow became a working production line of thirteen.

  2. 02

    Direct

    Briefs evolved from describing a scene to directing one, including camera moves, consistent characters, exact looks, and defined transformations.

  3. 03

    Expand

    The team diversified its model mix from four models to twenty-three, with no single model now carrying more than a sixth of the work.

04

The outcome

A broader production capability, delivered by the same core team.

With the same three people, daily finished output rose 1.8× and the system now runs for 67 minutes per designer hour. Nearly half of the team’s work is now complex, compared with less than a fifth at the start of the measured period.

1.8×
finished output
7.6 → 13.8 pieces a day
67 min
system work per designer hour
Up from 53 minutes
26×
complex creatives each week
1 → 29 at the June peak

05 / Where the work happens

Production, not just orchestration.

The mix below shows how Pawook is used across the creative process, measured from the production log.

Production mixShare of work
Brief & script
10%
Making the material
69%
Voice
12%
Putting it together
8%

Most of the activity in Pawook is production work that makes new material, not only assembly.

We came in cautiously, with one task. Six months later almost our entire creative pipeline runs on Pawook, and work we used to send outside we now do in-house, in the same amount of time.

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